22.06.2024 (v2.03)

  • Improved performance when destructing a building object
  • Reverted: virtual shadow maps back to shadow maps due to massive performance decrease
  • Increased campfire and torch light intensity and range

18.06.2024 (v2.01)

Graphics:

  • Enabled virtual shadow maps (this results in better shadows and removes frame drops at sunrise but reduces overall performance)
  • Adjusted lighting and exposure settings
  • Disabled DLSS temporarily due to engine issues
  • Added TSR upscaling graphics option
  • Implemented tweaks to minimize ghosting artifacts with TSR/TAA

User Interface:

  • Added inventory UI fade-in animation

Building System:

  • Completely revised building system:
    • New textures and 3D models
    • Performance improvements
    • Introduced new building tier Thatch
    • Removed building tier Metal
    • Fixed a bug that destroyed all connected built objects
    • Fixed harvesting structures bug
    • Fixed foundation collisions
    • Fixed foundation stacking on top of each other

Gameplay:

  • Added decay timer to world actors
  • Added outline glow to loot bags
  • Improved logic for triggering abilities which results in a more consistent behavior
  • Harvesting now continuously fires when input is being held down
  • Disabled character movement inputs while in the air
  • Added weapon equip/unequip delay
  • Implemented independent item consumption for building objects
  • Foliage now does not spawn near building objects even after server restart
  • Foundations can now be moved up and down
  • Campfires can now also use branches to burn
  • Increased weather transition length
  • Adjusted sunset to happen later and sunrise to happen earlier

Bug Fixes:

  • Fixed saving of built structures
  • Fixed bed spawning not working in certain situations
  • Fixed character collisions with interactable objects
  • Fixed attached building object destruction for building system
  • Fixed hotbar slots can't be triggered
  • Fixed collision with already built objects
  • Fixed a bug where players can drink water near building objects

29.05.2024 (v1.21)

Bug Fixes:

  • Fixed a bug where the amount of ropes was too high when crafting

28.05.2024 (v1.20)

Gameplay Changes:

  • Different weather types have been enabled based on each biome
  • Increased total amount of animals on the map
  • Slightly increased brightness around sunset and sunrise
  • Berries now yield a small amount of water when consumed

User Interface (UI) Improvements:

  • Improved player stat icons rendering
  • Added loading animation to loading screen
  • Added a notification to display items that have been crafted
  • Added a progress bar in the inventory player UI to display XP progress to next level

Crafting and Items:

  • Reworked crafting tree (important items have been moved to earlier levels and points needed to unlock several items have been reduced)
  • Items can now be repaired in their respective crafting inventories or the smithy using a subset of the resources required to initially craft them

Bug Fixes:

  • Fixed a bug where desired item stack size was exceeded in certain conditions
  • Fixed a bug where consumables got removed from the first stack of the inventory instead of the desired stack
  • Fixed a bug that caused a player to not receive all blueprint points when leveling up multiple levels at once
  • The durability of items now always uses the full progress bar independent of the maximum durability

21.05.2024 (v1.11)

Bug fixes:

  • Fixed a bug that prevented interaction with building structures

21.05.2024 (v1.10)

  • Improved cliff collision in redwood biome
  • Improved cliff collision in broadleaf biome
  • Improved spawn distribution of dinosaurs
  • Added ambient sounds to snow, redwood and broadleaf biomes
  • Added current in-game time to the player section of the inventory UI

Bug fixes:

  • Fixed a bug that prevented harvesting and punching after sliding
  • Fixed a bug that prevented dinosaur attack animations to play properly
  • Fixed a bug where a player did not lose health when being out of food

14.05.2024 (v1.07)

  • Reduced delay between melee attacks
  • Increased harvest reward for stone and wooden tools

Bug fixes:

  • Fixed a case where food was dropping too fast after respawn
  • Fixed a case where items were duplicated after respawn
  • Fixed a bug that caused food and water not being at maximum after respawn

13.05.2024 (v1.06)

  • Increased total amount of dinosaurs on the map
  • Increased day length and decreased night length
  • Increased food gained by eating cooked meat
  • Reduced XP requirements for level 6 to 20
  • Improved storage box building collision
  • Improved cliff collision in snow biome
  • Adjusted collisions of ground roots that prevented building in snow biome

Bug fixes:

  • Fixed multiple server crashes
  • Fixed a client crash
  • Fixed a bug that resulted in players being able to punch too fast in certain conditions
  • Fixed items losing durability while not being equipped
  • Fixed a bug that caused the destruction of all connected building structures
  • Fixed lighting flicker when walking from snow to broadleaf biome

10.05.2024 (v1.05)

  • You can now hold the left mouse button to continuously hit with pick axes, hatchets, swords, and fists
  • Reduced XP requirements needed until level 5
  • Halved damage taken when being out of water
  • Slightly decreased stamina consumption

Bug fixes:

  • Fixed a bug that prevented punching after harvesting
  • Fixed a bug that prevented opening a storage box
  • Fixed a server crash related to loot bags
  • Fixed sound attenuation for hit sounds
  • Fixed incorrect item consumption when crafting an item that needed more resources than one stack
  • Fixed a case where the campfire could not be opened